AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Oceania: Q1 2022
Discover the performance of the top 5 basketball games on Android in Oceania during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 basketball game apps on Android in Oceania showcased varied performance metrics across downloads, revenue, and active users. Below is a detailed look at each game's performance, based on data from Sensor Tower.
Streetball Allstar saw a significant fluctuation in weekly revenue, beginning with $63 in the first week of January and peaking at approximately $3.4K in mid-January. Downloads were highest in the second week of January, reaching 5.1K, but declined steadily to 835 by the end of March. Weekly active users peaked at 4.4K in mid-January and showed a general decline, stabilizing around 3K towards the end of the quarter.
Hoop World: Flip Dunk Game 3D maintained relatively stable download numbers, starting at 2.7K in late December and ending at 1.3K at the end of March. Revenue remained modest, with the highest weekly revenue of $18 in early March. Active users hovered around 5.9K in January, with a slight dip to approximately 5.1K in mid-March, before recovering to 5.7K towards the end of the quarter.
Mini Basketball, launched in late February, showed strong initial performance. Weekly downloads peaked at 6.3K in mid-March, and revenue increased from $23 in its launch week to $1.1K by the third week of March. Active users surged from 193 in its launch week to 7.3K in mid-March, before settling at 5.4K by the end of the month.
Basketball Arena: Online Game experienced steady weekly revenue growth, starting at $176 in late December and reaching $253 by the end of March. Downloads spiked to 2.8K in early March, following a period of lower activity, and active users peaked at 6.7K in the same week, before declining to 4.8K by the end of the quarter.
NBA LIVE Mobile Basketball demonstrated consistent performance with weekly revenue ranging from $580 to $1.5K throughout the quarter. Downloads remained stable, averaging around 1K per week, and active users consistently hovered between 12.4K and 14.1K, peaking at 13.9K in mid-March.
These insights highlight the diverse performance trends among the top basketball games on Android in Oceania during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.